Difference between revisions of "FSharp"

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(Types)
(Values and Variables)
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*http://tryfs.net/ - Try F# in your web browser
 
*http://tryfs.net/ - Try F# in your web browser
  
== Values and Variables ==
+
== Values and variables ==
 
  '''let a = 2'''
 
  '''let a = 2'''
 
  This is a value and it is constant within the scope of the value.
 
  This is a value and it is constant within the scope of the value.

Revision as of 09:29, 24 August 2013

Everything that is indented with space to the same level belongs to the same block. Lines can be be split at any point where it is clear that they are not complete.

Values and variables

let a = 2
This is a value and it is constant within the scope of the value.
You can safely pass values to other threads, computers or to the other side of the world.
Always use values instead of variables when possible.
let mutable b = 2
This is a variable and it can be updated with a new value like in other laguanges
b <- b + 1
now b = 3

Types

The compiler will infer types in most cases.
let a = 7        - Signed 32 bit integer is the default for numbers without decimal point or any suffix.
let b = "Hello"  - String
let c = 3.1415   - 64 bit floating-point is the default for numbers with a decimal point.
In some cases it is not possible to infer the type or you want to make a point out of it.
let (a:uint64) = xPos
A function may not always have something to return, it can then return the Option type.
if isByteReady then Some (readByte) else None
A tuple is an ordered collection of types.
let point = 100,150
The compiler will infer point as two integers.
The tuple can be decomposed by
let x,y = point
Type   Suffix  .NET Type        Range
byte       uy  System.Byte      0 to 255 
sbyte       y  System.SByte     −128 to 127 
int16       s  System.Int16     −32 768 to 32 767 
uint16     us  System.UInt16    0 to 65 535 
int, int32     System.Int32     −231 to 231 − 1 
uint32      u  System.UInt32    0 to 232 − 1 
int64       L  System.Int64     −263 to 263 − 1
uint64     UL  System.UInt64    0 to 264 − 1 
float          System.Double    64 bit floating-point IEEE 64, approximately 15 significant digits.
float32     f  System.Single    32 bit floating-point IEEE 32, approximately 7 significant digits.
decimal     M  System.Decimal   A fixed-precision floating-point type with precisely 28 digits of precision.
BigInteger  I  System.Numerics  Arbitrary-sized integers 
Complex        System.Numerics  Complex numbers, let (c : Complex) = new Complex(1.0, 2.0)

Functions

Everything is a function and returns a value. The last expression at the point of exit is returned to the caller.

This is a function called max that takes two numbers as input and returns the larger of them.
let max a b = if a > b then a else b

The if then else is used as a function to return a or b
if a > b then 
    a // If a is larger than b then this is the last expression that will be executed and a is returned from the function
else
    b // If b is larger or equal to a then this is the last expression that will be executed and b is returned from the function
If it makes no sense for a function to return a value it should return a value of type unit
let a = ()
If the value returned from a function is not required it can be deleted by using the ignore function.
like this ignore (max 1 3)
Recuresive functions must be defined with the rec keyword.

This recursive function counts down from n to 0
let rec count n =
   printfn "%A" n 
   if n = 0 then 0 else count (n - 1)
If the last statement in the function is the recursive call then the call can be converted to a jump by the compiler.

Loops

Try to avoid loops when it is simple to do so because most loops require change of state or duplication of count/index values to terminate and is a common source of bugs.

let mutable i = 0
while(i < 3) do
    printfn "Hello World"
    i <- i + 1
for i = 1 to 10 do
    printfn "%A" i
// This type of loop is quite safe
let arr = ["One";"Two";"Three"]
for t in arr do
    printfn "%A" t

//Shorter version
for t in ["One";"Two";"Three"] do printfn "%A" t

Pattern matching

Pattern matching should be used in all cases where a simple if then else is not enough. If a match is not found a match failure exception will be raised so make sure there is a match for all possible input.

 | marks the start of a new rule to match.
 _ is a wildcard and matches anything.
-> points to the action to be taken if there is a rule match.
Special case as look-up table
let binDigit = function
               | "0" -> Some 0
               | "1" -> Some 1
               | _   -> None                        
General syntax
let fTest fn = match fn with
               | None    -> sprintf "File not found"
               | Some(n) -> sprintf "File '%A' was found" n
Guards are additional expressions following the when keyword that have to be true for a rule to match.
let testNum n = match n with
                | n when n = 0               -> "Number is ZERO"
                | n when n < 0               -> "Number is negative"
                | n when (n &&& (n - 1)) = 0 -> "Number is a power of two"
                | _                          -> "Number seems unremarkable"
                
printfn "%A" (testNum 3)


Active patterns are special functions that can be matched agains instead of literal constants.

Arrays

The arrays are zero-based where the first element has index 0. Arrays are fast as long as they are fixed length.

 ; is the delimiter between items.
.. is used to specify a range of numbers.
[| start of array 
|] end of array
Creating single-dimensional arrays           Resulting array
let a = [||]                                 [||] (Empty array)
let a = [|"a";"b";"c"|]                      [|"a";"b";"c"|]
let a = [|1..6|]                             [|1; 2; 3; 4; 5; 6|] (Counting from 1 to 6)
let a = [|1..2..6|]                          [|1; 3; 5|]          (Counting from 1 to 6 increment 2)
let a : int [] = Array.zeroCreate 3          [|0; 0; 0|]
let a = Array.init 5 (fun i -> i * i)        [|0; 1; 4; 9; 16|]
let a = [|for i = 1 to 3 do yield i * 3|]    [|3; 6; 9|]
Access the third item in the array.
let b = a.[2]       
Slicing arrays by index range                              
let a = [|"a";"b";"c";"d"|]                  Resulting array
let c = a.[1..2]                             [|"b";"c"|]
let d = a.[..2]                              [|"a";"b";"c"|]
let e = a.[1..]                              [|"b";"c";"d"|]

Lists

Lists are fast and memory efficient when items are added or removed from the start. Random access and operations at the end of the list are slow.

Creating lists works the same as creating arrays.
let a = []
let a = [1;2;3]
...
Adding one element to the front of a list using the Cons operator.
This is extremely efficient since the new element just links to the original list.
If you need to add to the end of the list you can reverse the list after it is completed.
let a = [1;2;3]
let b = 0 :: a      // b = [0;1,2,3]
Joining two lists using the Append operator.
let a = [1;2;3]
let b = [4;5;6]
let c = a @ b     // c = [1;2;3;4;5;6]
Always use the cons operator when possible.

Sequences

A sequence is an ordered sequence of items like a list. The main difference is that a sequence does not have to exist in memory, it can be computed on the fly and can be infinite.

Creating sequences works mostly the same as creating lists.
The sequence expression can be recursive using the yield! operator.
let a = seq{1..3}  // a = seq [1; 2; 3]
...

Processing data in a functional way

The easiest method is to run a function on every item of a collection of items to create a new collection.

let a = [1..5]           // The list to process
let mul2 n = n * 2       // Function that will be run on each item in the list
let b = List.map mul2 a  // Mapping the input list a through the function mul2 to the output list b
                         // The operation is
                         // 1 -> mul2 ->  2
                         // 2 -> mul2 ->  4
                         // 3 -> mul2 ->  6
                         // 4 -> mul2 ->  8
                         // 5 -> mul2 -> 10
Using the fun keyword we can create an anonymous function in place
This is helpful if the function is simple and only is required once.
let b = List.map (fun n -> n * 2) a 


The other method is to use a recursive function.

let mul2 l = 
    let rec loop listIn listOut =
        match listIn with
        | []   -> listOut
        | h::t -> loop t (h * 2 :: listOut)

    List.rev (loop l [])

mul2 [1;2;3;4;5] // Gives [2;4;6;8;10]

Using a recursive function inside a normal function makes it easy to hide implementation details but is not required.
| [] matches an empty list and -> listOut returns the result.
| h::t will match any list and decompose it into head and tail where head is the first item of the list and tail is the remainder.
-> loop t (h * 2 :: listOut) will call loop with the tail as the new listIn and append h*2 to the front of listOut as the new listOut.
loop l [] starts the recursive function with the input to mul2 as listIn and an empty list as listOut.
The output list is built in the reverse order and List.rev will reverse the list just before it is returned from mul2.


Parallel computing

Functions run in parallel may start and complete in any order.

Array.Parallel
Parallel.For